perception task
Perception-R1: Pioneering Perception Policy with Reinforcement Learning
Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual perplexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approaching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training.
UFO: AUnified Approach to Fine-grained Visual Perception via Open-ended Language Interface
Generalist models have achieved remarkable success in both language and visionlanguage tasks, showcasing the potential of unified modeling. However, effectively integrating fine-grained perception tasks like detection and segmentation into these models remains a significant challenge. This is primarily because these tasks often rely heavily on task-specific designs and architectures that can complicate the modeling process. To address this challenge, we present UFO, a framework that Unifies Fine-grained visual perception tasks through an Open-ended language interface.
Perception-R1: Pioneering Perception Policy with Reinforcement Learning
Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual perplexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approaching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training.
DICEPTION: A Generalist Diffusion Model for Visual Perceptual Tasks
This paper's primary objective is to develop a robust generalist perception model capable of addressing multiple tasks under constraints of computational resources and limited training data. We leverage text-to-image diffusion models pre-trained on billions of images and successfully introduce our DICEPTION, a visual generalist model. Exhaustive evaluations demonstrate that DICEPTION effectively tackles diverse perception tasks, even achieving performance comparable to SOTA single-task specialist models. Specifically, we achieve results on par with SAM-vit-h using only 0.06% of their data (e.g., 600K vs.\ 1B pixel-level annotated images). We designed comprehensive experiments on architectures and input paradigms, demonstrating that the key to successfully re-purposing a single diffusion model for multiple perception tasks lies in maximizing the preservation of the pre-trained model's prior knowledge. Consequently, DICEPTION can be trained with substantially lower computational costs than conventional models requiring training from scratch.
UAV3D: A Large-scale 3D Perception Benchmark for Unmanned Aerial Vehicles
Unmanned Aerial Vehicles (UAVs), equipped with cameras, are employed in numerous applications, including aerial photography, surveillance, and agriculture. In these applications, robust object detection and tracking are essential for the effective deployment of UAVs. However, existing benchmarks for UAV applications are mainly designed for traditional 2D perception tasks, restricting thedevelopment of real-world applications that require a 3D understanding of the environment. Furthermore, despite recent advancements in single-UAV perception, limited views of a single UAV platform significantly constrain its perception capabilities over long distances or in occluded areas. To address these challenges, we introduce UAV3D - a benchmark designed to advance research in both 3D andcollaborative 3D perception tasks with UAVs. UAV3D comprises 1,000 scenes, each of which has 20 frames with fully annotated 3D bounding boxes on vehicles. We provide the benchmark for four 3D perception tasks: single-UAV 3D object detection, single-UAV object tracking, collaborative-UAV 3D object detection, and collaborative-UAV object tracking.
ZOPP: A Framework of Zero-shot Offboard Panoptic Perception for Autonomous Driving
Offboard perception aims to automatically generate high-quality 3D labels for autonomous driving (AD) scenes. Existing offboard methods focus on 3D object detection with closed-set taxonomy and fail to match human-level recognition capability on the rapidly evolving perception tasks. Due to heavy reliance on human labels and the prevalence of data imbalance and sparsity, a unified framework for offboard auto-labeling various elements in AD scenes that meets the distinct needs of perception tasks is not being fully explored. In this paper, we propose a novel multi-modal Zero-shot Offboard Panoptic Perception (ZOPP) framework for autonomous driving scenes. ZOPP integrates the powerful zero-shot recognition capabilities of vision foundation models and 3D representations derived from point clouds.
Don't blame Dataset Shift! Shortcut Learning due to Gradients and Cross Entropy
Common explanations for shortcut learning assume that the shortcut improves prediction only under the training distribution. Thus, models trained in the typical way by minimizing log-loss using gradient descent, which we call default-ERM, should utilize the shortcut. However, even when the stable feature determines the label in the training distribution and the shortcut does not provide any additional information, like in perception tasks, default-ERM exhibits shortcut learning. Why are such solutions preferred when the loss can be driven to zero when using the stable feature alone? By studying a linear perception task, we show that default-ERM's preference for maximizing the margin, even without overparameterization, leads to models that depend more on the shortcut than the stable feature. This insight suggests that default-ERM's implicit inductive bias towards max-margin may be unsuitable for perception tasks. Instead, we consider inductive biases toward uniform margins. We show that uniform margins guarantee sole dependence on the perfect stable feature in the linear perception task and suggest alternative loss functions, termed margin control (MARG-CTRL), that encourage uniform-margin solutions. MARG-CTRL techniques mitigate shortcut learning on a variety of vision and language tasks, showing that changing inductive biases can remove the need for complicated shortcut-mitigating methods in perception tasks.